Tech & AI

UI/UX Design with Figma

A practical, project-based beginner course built for Nigerian learners. Learn ui/ux design with figma through guided lessons, worked examples, hands-on assignments, checkpoints and a final action plan.

Beginner Level8 hours Estimated8 Modules32 Learning units
WHAT YOU WILL LEARN

Build practical confidence in designing usable digital interfaces.

Use Figma, components, auto layout and prototyping with a clear working process.

Understand user goals, hierarchy, wireframes, components, spacing, accessibility and testing.

Produce a mobile-first flow with reusable components and a clickable prototype as practical evidence.

Review your result, identify weak points and create a 30-day improvement plan.

SKILLS YOU WILL GAIN

Know the process, then prove you can use it.

user goals, hierarchy, wireframes, components, spacing, accessibility and testing.

User goalsHierarchyWireframesComponentsSpacingAccessibility
WHO THIS IS FOR

Learners who want a practical, structured way to build designing usable digital interfaces for work, business, freelancing or personal development.

PREREQUISITES

No formal prior experience is required. Bring a phone or computer where the activities call for one, plus time to practise.

HOW YOU PROVE IT

Complete the guided activities, pass module checkpoints at 80% or higher and finish the capstone: a mobile-first flow with reusable components and a clickable prototype.

CURRICULUM

Eight modules. Practice in every module.

Module 1: Foundations: Designing usable digital interfaces4 units
  1. LessonConcept: Foundations: Designing usable digital interfaces18 min
  2. ExampleWorked example: Foundations: Designing usable digital interfaces18 min
  3. ActivityPractice: Foundations: Designing usable digital interfaces25 min
  4. QuizCheckpoint quiz: Foundations: Designing usable digital interfaces12 min
Module 2: Tools, setup and a safe working system4 units
  1. LessonConcept: Tools, setup and a safe working system18 min
  2. ExampleWorked example: Tools, setup and a safe working system18 min
  3. ActivityPractice: Tools, setup and a safe working system25 min
  4. QuizCheckpoint quiz: Tools, setup and a safe working system12 min
Module 3: Core workflow: from input to useful output4 units
  1. LessonConcept: Core workflow: from input to useful output18 min
  2. ExampleWorked example: Core workflow: from input to useful output18 min
  3. ActivityPractice: Core workflow: from input to useful output25 min
  4. QuizCheckpoint quiz: Core workflow: from input to useful output12 min
Module 4: Guided practice and common mistakes4 units
  1. LessonConcept: Guided practice and common mistakes18 min
  2. ExampleWorked example: Guided practice and common mistakes18 min
  3. ActivityPractice: Guided practice and common mistakes25 min
  4. QuizCheckpoint quiz: Guided practice and common mistakes12 min
Module 5: Quality control, troubleshooting and improvement4 units
  1. LessonConcept: Quality control, troubleshooting and improvement18 min
  2. ExampleWorked example: Quality control, troubleshooting and improvement18 min
  3. ActivityPractice: Quality control, troubleshooting and improvement25 min
  4. QuizCheckpoint quiz: Quality control, troubleshooting and improvement12 min
Module 6: Applying the skill in a Nigerian work or business context4 units
  1. LessonConcept: Applying the skill in a Nigerian work or business context18 min
  2. ExampleWorked example: Applying the skill in a Nigerian work or business context18 min
  3. ActivityPractice: Applying the skill in a Nigerian work or business context25 min
  4. QuizCheckpoint quiz: Applying the skill in a Nigerian work or business context12 min
Module 7: Capstone: a mobile-first flow with reusable components and a clickable prototype4 units
  1. LessonConcept: Capstone: a mobile-first flow with reusable components and a clickable prototype18 min
  2. ExampleWorked example: Capstone: a mobile-first flow with reusable components and a clickable prototype18 min
  3. ActivityPractice: Capstone: a mobile-first flow with reusable components and a clickable prototype25 min
  4. QuizCheckpoint quiz: Capstone: a mobile-first flow with reusable components and a clickable prototype12 min
Module 8: Final assessment and your 30-day progress plan4 units
  1. LessonConcept: Final assessment and your 30-day progress plan18 min
  2. ExampleWorked example: Final assessment and your 30-day progress plan18 min
  3. ActivityPractice: Final assessment and your 30-day progress plan25 min
  4. QuizCheckpoint quiz: Final assessment and your 30-day progress plan12 min
HOW LEARNING WORKS
01

Learn

Study the concept and a worked example.

02

Practice

Create a small real output and keep evidence.

03

Prove

Pass the checkpoint and complete your capstone.

04

Progress

Track completion, XP, streaks and your next course.

DOWNLOAD & PRACTISE

Learning materials you can keep.

CAPSTONE

Your final practical output.

a mobile-first flow with reusable components and a clickable prototype.

Use the downloadable workbook to plan the output, keep evidence and review it against a quality rubric.

CERTIFICATE

Complete the required work to unlock your Skillser certificate.

Public verification confirms the learner, course and issue date without exposing unnecessary personal information.

Verify Certificate
FAQ
Do I keep access after buying this course?

Individual course purchases grant ongoing access to that course while the Skillser platform remains available.

What score do I need on checkpoints?

The default pass standard is 80%. You can review the lesson and retake a checkpoint.

Does this course include practical work?

Yes. Every module includes a practice activity and the course ends with a capstone-style output.

READY WHEN YOU ARE

Start building designing usable digital interfaces.

Choose this course on its own or unlock the library with Skillser Pass.

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